Publications : Jesper Juul

  1. After Game Graphics. / Juul, Jesper .

    2010, Catalogue text for the Press Play Exhibition, Permanenten, Bergen.

    Publication: CommunicationOther contribution

  2. A Mobile Army of Ontologies. / Juul, Jesper .

    2015.

    Publication: Research - peer-reviewConference abstract for conference

  3. Anti-inspiration in Independent Games. / Juul, Jesper .

    2016.

    Publication: Research - peer-reviewConference abstract for conference

  4. Avatar. / Juul, Jesper ; Klevjer, Rune .

    International Encyclopedia of Communication Theory and Philosophy. Wiley-Blackwell, 2016.

    Publication: Research - peer-reviewEncyclopedia chapter

  5. Depth in one Minute : A Conversation about Bejeweled Blitz. / Juul, Jesper ; Keldorff, Rasmus.

    Well Played 2.0: Video Games, Value and Meaning. Pittsburg, PA : ETC Press, 2010.

    Publication: ResearchBook chapter

  6. Designing for Productive Failure. / Juul, Jesper ; Tran, Cathy; Blair, Lehman; Dockterman, David .

    2013.

    Publication: Research - peer-reviewPaper

  7. Die Kunst des Scheiterns : Warum wir Videogames lieben, obwohl wir immer verlieren. / Juul, Jesper .

    Berlin : Luxbooks, 2014. 150 p.

    Publication: Research - peer-reviewBook

  8. Gameplay. / Juul, Jesper .

    The Johns Hopkins Guide to Digital Media. Johns Hopkins University Press, 2014. p. 216-217.

    Publication: Research - peer-reviewBook chapter

  9. Good Feedback for bad Players? A preliminary Study of ‘juicy’ Interface feedback. / Juul, Jesper ; Jason, Begy.

    2016.

    Publication: Research - peer-reviewPoster

  10. High-Tech Low-Tech Authenticity : The Creation of Independent Style at the Independent Games Festival. / Juul, Jesper .

    Proceedings of the 9th International Conference on the Foundations of Digital Games. ed. / Tiffany Barnes. Society for the Advancement of the Science of Digital Games, 2014.

    Publication: Research - peer-reviewArticle in proceedings

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