Publikationer : Jesper Juul

  1. After Game Graphics. / Juul, Jesper .

    2010, Katalogtekst til Press Play-udstillingen, Permanenten, Bergen.

    Publikation: FormidlingAndet bidrag

  2. A Mobile Army of Ontologies. / Juul, Jesper .

    2015.

    Publikation: Forskning - peer reviewKonferenceabstrakt til konference

  3. Anti-inspiration in Independent Games. / Juul, Jesper .

    2016.

    Publikation: Forskning - peer reviewKonferenceabstrakt til konference

  4. Avatar. / Juul, Jesper ; Klevjer, Rune .

    International Encyclopedia of Communication Theory and Philosophy. Wiley-Blackwell, 2016.

    Publikation: Forskning - peer reviewEncyclopædiartikel

  5. Depth in one Minute : A Conversation about Bejeweled Blitz. / Juul, Jesper ; Keldorff, Rasmus.

    Well Played 2.0: Video Games, Value and Meaning. Pittsburg, PA : ETC Press, 2010.

    Publikation: ForskningBidrag til bog/antologi

  6. Designing for Productive Failure. / Juul, Jesper ; Tran, Cathy; Blair, Lehman; Dockterman, David .

    2013.

    Publikation: Forskning - peer reviewPaper

  7. Die Kunst des Scheiterns : Warum wir Videogames lieben, obwohl wir immer verlieren. / Juul, Jesper .

    Berlin : Luxbooks, 2014. 150 s.

    Publikation: Forskning - peer reviewBog

  8. Gameplay. / Juul, Jesper .

    The Johns Hopkins Guide to Digital Media. Johns Hopkins University Press, 2014. s. 216-217.

    Publikation: Forskning - peer reviewBidrag til bog/antologi

  9. Good Feedback for bad Players? A preliminary Study of ‘juicy’ Interface feedback. / Juul, Jesper ; Jason, Begy.

    2016.

    Publikation: Forskning - peer reviewPoster

  10. High-Tech Low-Tech Authenticity : The Creation of Independent Style at the Independent Games Festival. / Juul, Jesper .

    Proceedings of the 9th International Conference on the Foundations of Digital Games. red. / Tiffany Barnes. Society for the Advancement of the Science of Digital Games, 2014.

    Publikation: Forskning - peer reviewKonferencebidrag i proceedings

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